Nick Cummings

Developer, Writer & Game Designer

- Portland, Oregon -

Resume

.pdf

A summary of my professional skills and experience.

Whymog

Game developer & blogger

My professional game development portfolio and journal.

Games

Built with Unity & more

A collection of my recent games, hosted on itch.io.

Blog

On design, creativity & media criticism

Updated off and on since 2006. This is where everything else goes.

Silicon Sasquatch

Editor-in-Chief

An independent blog chronicling the increasing diversification and social significance of video games. 2008-2015.

The Ludonist

Co-host

A podcast about the games we play. 2015.


work samples

- game development -

Skeal – art, code, design & production – featured on Rock, Paper, Shotgun

End Transmission – art, code, design & production

Roundabout – QA & build-breaking

Mainframe – code & design – developed at the Global Game Jam 2015

Arroyo – print design & production

- writing & editing -

"Steam Goes Social"Silicon Sasquatch

"Capturing the Void: A Game Jam Postmortem"Gamasutra

"The End of Our Honeymoon with Kickstarter"Silicon Sasquatch

"Interview with Steve Gaynor of The Fullbright Company"Silicon Sasquatch

Silicon Sasquatch: The First Year or SoA Silicon Sasquatch book (.pdf)

- web development -

Silicon Sasquatch – design, custom PHP, backend & maintenance

Videogame Franchise Annualizer – code & design

This Website – visual design, HTML & CSS