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	<title>NickCummings.com</title>
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	<link>http://www.nickcummings.com</link>
	<description>Writer, editor, designer</description>
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		<title>Let me level with you for a moment</title>
		<link>http://www.nickcummings.com/?p=294</link>
		<comments>http://www.nickcummings.com/?p=294#comments</comments>
		<pubDate>Wed, 08 Sep 2010 20:56:23 +0000</pubDate>
		<dc:creator>Nick Cummings</dc:creator>
				<category><![CDATA[personal]]></category>
		<category><![CDATA[crap]]></category>
		<category><![CDATA[self-deprecating nonsense]]></category>

		<guid isPermaLink="false">http://www.nickcummings.com/?p=294</guid>
		<description><![CDATA[I hope you don&#8217;t mind if I take a little detour from my typical smart-ass commentary and hipster douchebaggery to talk a little bit about something I usually try to avoid: myself. This month marks the second anniversary of my graduating from college. Go me! That&#8217;s awesome. Unfortunately, it also marks two whole years of [...]]]></description>
			<content:encoded><![CDATA[<p>I hope you don&#8217;t mind if I take a little detour from my typical <a href="http://nickcummings.com/">smart-ass commentary</a> and <a href="http://heregoes.nickcummings.com/">hipster douchebaggery</a> to talk a little bit about something I usually try to avoid: myself.</p>
<p>This month marks the second anniversary of my graduating from college. Go me! That&#8217;s awesome.</p>
<p>Unfortunately, it also marks two whole years of wandering aimlessly, working less-than-satisfying jobs and living in less-than-ideal conditions. To be frank, I still haven&#8217;t managed to get my shit together since finishing up at the University of Oregon (because lord knows I had it together <em>then</em>). I&#8217;m a pretty driven guy, and I like to feel like I&#8217;m constantly keeping busy and working to improve myself, so suffice it to say that the last two years have been a disaster, professionally speaking.</p>
<p>So that&#8217;s why I moved out of Eugene, and that&#8217;s why I&#8217;m now single, broke, and back at home: I need to make a big change, and I need to get my life back on track. And what better place to start from than square one?<span id="more-294"></span></p>
<p>As it turns out, starting with nothing but a roof over my head (which is admittedly a very, very fortunate thing to have) is kind of depressing. I&#8217;ve fallen out of touch with the vast majority of my friends, I haven&#8217;t maintained professional contacts since college, and I&#8217;m struggling to gather the motivation to decide on a plan and stick to it. So where&#8217;s the motivation going to come from?</p>
<p>If I don&#8217;t level with you guys, I probably won&#8217;t ever admit to myself that I desperately need to get my act together. So with that being said: I&#8217;m really struggling to figure out which way to go from here. I like the Portland area, and I think Seattle&#8217;s okay, but I&#8217;m not sure I really want to end up in either. On the other hand, I don&#8217;t think I can really afford to move anywhere else without having either some money saved or a job secured. And while I&#8217;m totally fine with just taking a job to make ends meet, I&#8217;m also acutely aware of just how badly I need to feel like I&#8217;m working towards something more substantial or gratifying in the long-term.</p>
<p>So that means that, best-case scenario, I&#8217;ll probably end up working a crappy part-time job in order to support some kind of side project, like writing or blogging or freelancing or whatever. But there&#8217;s another factor there, and that&#8217;s something that&#8217;s eluded me the last two years: motivation.</p>
<p>For example: I&#8217;m not a great writer, but enough of you seem to think I&#8217;m decent enough at it that it might be worth pursuing professionally. But I&#8217;m not convinced I&#8217;ve got the talent, persistence, drive or confidence to make that happen. Sure, I can spot just about any grammatical error on the spot, and I&#8217;ve got a good sense for how to edit someone else&#8217;s stuff, but when it comes to generating fiction or taking risks with my nonfiction pieces, I&#8217;m usually unwilling to take the leap. I never get far enough along with anything to the point where I feel comfortable sharing it with anyone else, either, partly because I don&#8217;t think it&#8217;s worth the time it takes to read and partly because I feel like the number of people with whom I can comfortably share something as personal as my original writing is dwindling.</p>
<p>Anyway. Really, I feel like a tool for writing something so melodramatic, but the fact is that I&#8217;ve been avoiding admitting just how clueless I&#8217;m feeling lately, and I&#8217;m worried that if I don&#8217;t snap out of it soon I&#8217;m going to stay miserable and unmotivated. Better to admit that I&#8217;m in a bad situation and work from there, right?</p>
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		<title>Tying up loose ends</title>
		<link>http://www.nickcummings.com/?p=287</link>
		<comments>http://www.nickcummings.com/?p=287#comments</comments>
		<pubDate>Wed, 21 Jul 2010 04:33:22 +0000</pubDate>
		<dc:creator>Nick Cummings</dc:creator>
				<category><![CDATA[personal]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[clearing one's head]]></category>
		<category><![CDATA[Eugene]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[moving]]></category>
		<category><![CDATA[Oregon]]></category>
		<category><![CDATA[stuff]]></category>
		<category><![CDATA[this is why i'm not taken seriously as an adult]]></category>

		<guid isPermaLink="false">http://www.nickcummings.com/?p=287</guid>
		<description><![CDATA[Everyone wants moving to be as painless as possible. I’ve got a crazy-huge checklist of things I’d like to get done by the end of the month so I can move quickly and cleanly out of Eugene in both a physical and metaphysical sense. According to my checklist in Things, there are about 92 loose [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>Everyone wants moving to be as painless as possible. I’ve got a  crazy-huge checklist of things I’d like to get done by the end of the  month so I can move quickly and cleanly out of Eugene in both a physical  and metaphysical sense.</p>
<p>According to my checklist in <a href="http://culturedcode.com/things/">Things</a>, there are about 92  loose ends left to wrap up, and (this is embarrassing) half of those are  just old video games and books I’ve been meaning to finish off so I can  clear my head. Maybe not the best use of time, but I’ve got so much  time right now that I don’t see much trouble in spending a few hours a  day on that kind of thing.</p>
<p>Today I finished off two books (<a href="http://www.amazon.com/Masters-Doom-Created-Transformed-Culture/dp/0812972155/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1279686243&amp;sr=8-1">Masters  of Doom</a>, <a href="http://www.amazon.com/Scott-Pilgrim-Pilgrims-Finest-Hour/dp/1934964387/ref=pd_ts_b_5?ie=UTF8&amp;s=books">Scott  Pilgrim’s Finest Hour</a>) and two games (<a href="http://en.wikipedia.org/wiki/Puzzle_Quest:_Challenge_of_the_Warlords">Puzzle  Quest</a>, <a href="http://en.wikipedia.org/wiki/Bionic_Commando_Rearmed">Bionic  Commando Re-Armed</a>). And for good measure, I threw some old clothes  in a bag. Moving is officially underway.</p>
</div>
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		<title>The opposite of progress</title>
		<link>http://www.nickcummings.com/?p=285</link>
		<comments>http://www.nickcummings.com/?p=285#comments</comments>
		<pubDate>Tue, 20 Jul 2010 01:16:36 +0000</pubDate>
		<dc:creator>Nick Cummings</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[personal]]></category>

		<guid isPermaLink="false">http://www.nickcummings.com/?p=285</guid>
		<description><![CDATA[I&#8217;m starting to question whether or not I&#8217;m going to ever get this game-design thing off the ground. It&#8217;s almost paradoxical to me because I was making games &#8212; stupid, simple, crappy ones, of course, but still functional and fully-formed &#8212; almost fifteen years ago, but somewhere over the last decade I lost track of [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m starting to question whether or not I&#8217;m going to ever get this game-design thing off the ground. It&#8217;s almost paradoxical to me because I was making games &#8212; stupid, simple, crappy ones, of course, but still functional and fully-formed &#8212; almost fifteen years ago, but somewhere over the last decade I lost track of whatever it is that got me into a state where I was creating stuff and enjoying it. Maybe the technology changed too quickly, or maybe my brain stopped learning so readily. Either way, it&#8217;s been almost three months since I began devoting a huge chunk of my time to learning how to design games, and I still don&#8217;t have a single functioning thing to show for it.</p>
<p>Although I&#8217;m tempted to blame Flash and its byzantine structure, I think it&#8217;s ultimately my fault. I&#8217;m too easily beaten down by my own impatience and frustration. And even though I&#8217;ve poured countless hours into reading about game developers, rubbing elbows with them at conventions and (perhaps impolitely) sending them my awkward questions about their profession, I still don&#8217;t feel like I have the right stuff to do it myself.</p>
<p>Maybe I just need to keep looking for the right toolset, or the right idea, or the right state of mind, or the right situation. But at this point, I&#8217;m just so frustrated with being frustrated that I&#8217;m tempted to just give up for a while and focus on something else.</p>
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		<title>Progress</title>
		<link>http://www.nickcummings.com/?p=280</link>
		<comments>http://www.nickcummings.com/?p=280#comments</comments>
		<pubDate>Fri, 16 Jul 2010 02:32:28 +0000</pubDate>
		<dc:creator>Nick Cummings</dc:creator>
				<category><![CDATA[personal]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[css]]></category>
		<category><![CDATA[frustration]]></category>
		<category><![CDATA[wordpress]]></category>

		<guid isPermaLink="false">http://www.nickcummings.com/?p=280</guid>
		<description><![CDATA[I&#8217;m not a web designer. Today was evidence enough of that. I spent almost an entire day trying to give my blog a quick once-over so I&#8217;d feel like writing more, and instead I just barely checked a couple small tasks off my list. I feel like I&#8217;m trying to write poetry with a washable [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not a web designer. Today was evidence enough of that. I spent almost an entire day trying to give my blog a quick once-over so I&#8217;d feel like writing more, and instead I just barely checked a couple small tasks off my list. I feel like I&#8217;m trying to write poetry with a washable marker.</p>
<p>The old WordPress theme is gone, and all the color and shape went along with it. I&#8217;m hoping to brush up enough on CSS to make this site feel more cozy, but considering that it took me seven (!) hours to throw that together, I wouldn&#8217;t hold my breath if I were you.</p>
<p>Actually, I am pretty happy with how the brand-new <a href="http://www.nickcummings.com/?page_id=205">Connect page</a> turned out. I borrowed a great <a href="http://thinkdesignblog.com/free-vectors-20-free-social-bookmarking-icons.htm">icon set</a> from <a href="http://thinkdesignblog.com/">thinkdesign</a> and made a few additional icons within that framework.</p>
<p>I still plan on customizing the text sizes and color scheme throughout the site, reorganizing my portfolio and rewriting the &#8220;about&#8221; page. But right now I think I need to go for a run and drink a beer and just call it a day. I&#8217;m not cut out for layout work that doesn&#8217;t begin on paper and end in InDesign.</p>
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		<title>Oh, the places you&#8217;ll go&#8230;when you&#8217;re dead.</title>
		<link>http://www.nickcummings.com/?p=218</link>
		<comments>http://www.nickcummings.com/?p=218#comments</comments>
		<pubDate>Thu, 01 Jul 2010 21:25:12 +0000</pubDate>
		<dc:creator>Nick Cummings</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[cadavers]]></category>
		<category><![CDATA[dead people]]></category>
		<category><![CDATA[Mary Roach]]></category>
		<category><![CDATA[nonfiction]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[Stiff]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.nickcummings.com/?p=218</guid>
		<description><![CDATA[When you&#8217;re searching blindly for a purpose or direction in life, it&#8217;s probably natural to find your mind wandering into some pretty morbid places. I&#8217;m not saying I&#8217;m feeling depressed or that I&#8217;m contemplating the fringe benefits of kicking the bucket; I just think that, with all the time in the world to ponder life&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>When you&#8217;re searching blindly for a purpose or direction in life, it&#8217;s probably natural to find your mind wandering into some pretty morbid places. I&#8217;m not saying I&#8217;m feeling depressed or that I&#8217;m contemplating the fringe benefits of kicking the bucket; I just think that, with all the time in the world to ponder life&#8217;s mysteries, it doesn&#8217;t take long before you&#8217;re left pondering the biggest of them all.</p>
<p>So it&#8217;s little wonder that I&#8217;ve taken such a liking to Mary Roach&#8217;s book <em>Stiff: The Curious Lives of Human Cadavers</em>. (<a href="http://www.amazon.com/Stiff-Curious-Lives-Human-Cadavers/dp/0393324826/ref=tmm_pap_title_0">Amazon link</a>)</p>
<p><a href="http://nickcummings.com/blog/wp-content/uploads/2010/07/stiff-cover2.jpg"><img class="alignright size-medium wp-image-219" title="stiff-cover2" src="http://nickcummings.com/blog/wp-content/uploads/2010/07/stiff-cover2-199x300.jpg" alt="" width="199" height="300" /></a>It&#8217;s not just that the book provides such an unflinching and candid account of the many fascinating things that happen once you&#8217;ve shuffled off this mortal coil. What makes this book so special is how Roach treats her subject matter with such a delicate balance of awkward hilarity and genuine reverence. Dying is a serious, somber event, but what happens after the fact is  sometimes disgusting, sometimes uncanny, and almost always utterly fascinating.</p>
<p>Roach is the kind of writer I aspire to be. She&#8217;s got a sharp wit and an irrepressible curiosity that imbue this book with an oddly endearing personality. You&#8217;re probably going to feel an uncomfortable, unsettling feeling as you read her descriptions of cadavers being dissected, subjected to car and weapon safety tests and, yes, decomposing in the hot Tennessee sun, but Roach&#8217;s frank personality adds some much-needed levity to an unquestionably weighty subject.</p>
<p>It&#8217;s a strange kind of book to recommend, I know, but it&#8217;s also unlike just about anything else out there. And in my experience, reading a book with a dead person on the cover makes for some unusual conversations with strangers at coffee shops.</p>
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		<title>How to excel at being unemployed</title>
		<link>http://www.nickcummings.com/?p=211</link>
		<comments>http://www.nickcummings.com/?p=211#comments</comments>
		<pubDate>Wed, 30 Jun 2010 18:25:17 +0000</pubDate>
		<dc:creator>Nick Cummings</dc:creator>
				<category><![CDATA[personal]]></category>
		<category><![CDATA[college]]></category>
		<category><![CDATA[David Foster Wallace]]></category>
		<category><![CDATA[Infinite Jest]]></category>
		<category><![CDATA[Infinite Summer]]></category>
		<category><![CDATA[running]]></category>
		<category><![CDATA[unemployment]]></category>

		<guid isPermaLink="false">http://www.nickcummings.com/?p=211</guid>
		<description><![CDATA[Now&#8217;s probably as good a time as any to look back on where I was two years ago this month. Much like it is on this beautiful June morning, the sun was shining, birds were chirping, and pollen was in full search-and-destroy mode, hell-bent on ruining my day. It didn&#8217;t, though, because I was graduating, [...]]]></description>
			<content:encoded><![CDATA[<p>Now&#8217;s probably as good a time as any to look back on where I was two years ago this month. Much like it is on this beautiful June morning, the sun was shining, birds were chirping, and pollen was in full search-and-destroy mode, hell-bent on ruining my day. It didn&#8217;t, though, because I was graduating, dammit, and that&#8217;s all that mattered.</p>
<p>It wasn&#8217;t a clean break with the university like I&#8217;d hoped, thanks to a nasty incident involving my Honors College thesis and the last-minute set of expectations sprung upon me by a third party. I was looking at a summer mired in a painstaking, laborious rewrite of what I thought was a halfway-decent paper. Worse, I was moving back home for the first time in four years.</p>
<p>I&#8217;ve since moved out and back home a couple more times, so I&#8217;m getting used to the process of giving up the you-know-I-don&#8217;t-really-need-to-do-laundry-this-month joys of adulthood for the sake of being an amicable houseguest. But finding myself heading back to square one once again &#8212; moving apart from my girlfriend of a few years, without any promising job prospects or time-consuming life pursuits in mind &#8212; after two years of supposed self-improvement isn&#8217;t so great. It actually totally sucks.</p>
<p>But I promised myself I&#8217;d do it right this time. Being unemployed, I mean. And I think that, so far, I&#8217;ve done a bang-up job of going broke in style. I started running about a month ago with the help of a handy iPhone app called <a href="http://twitter.com/c25kapp">Couch to 5k</a> (twitter.com/c25kapp), a $2.99 program that managed to accomplish the impossible feat of motivating me to exercise of my own volition. I&#8217;ve still got about half of the nine-week program to complete, but my weight&#8217;s the lowest it&#8217;s been in about eight years. Of course, it&#8217;s not getting me any closer to landing a job, but at least I feel like I&#8217;m accomplishing <em>something</em>.</p>
<p>I&#8217;ve been working on developing a system for getting stuff done, and I think I&#8217;m seeing some results. I&#8217;ve been trying out a program called <a href="http://culturedcode.com/things/">Things</a> (available on OS X and iOS only, unfortunately) that excels at intuitively categorizing and prioritizing tasks. It&#8217;s even helped me to launch a few personal projects that I hope will eventually see the light of day.</p>
<p>I&#8217;m also tackling David Foster Wallace&#8217;s immense novel, <em>Infinite Jest</em>, as part of the Infinite Summer challenge. It&#8217;s not too late to jump in! Check out an explanation and reading schedule at <a href="http://infinitesummer.org/index">infinitesummer.org</a>.</p>
<p>It&#8217;s not all good news, though. I&#8217;m still no closer to a fast-paced, jet-set life as a suave game designer, but I&#8217;m trying not to let that stress me out. I suppose I&#8217;m still young by most estimates; why worry?</p>
<p>I mean, besides the obvious.</p>
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		<title>How it&#8217;s going so far</title>
		<link>http://www.nickcummings.com/?p=208</link>
		<comments>http://www.nickcummings.com/?p=208#comments</comments>
		<pubDate>Thu, 13 May 2010 19:11:20 +0000</pubDate>
		<dc:creator>Nick Cummings</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[personal]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[making games]]></category>

		<guid isPermaLink="false">http://www.nickcummings.com/?p=208</guid>
		<description><![CDATA[Flash is so frustrating for me. It&#8217;s not that the program is especially difficult to learn or terribly designed, necessarily; I&#8217;m just irritated that I&#8217;m choosing the slow but steady path in teaching myself how to use it again after years without so much as dabbling in the software. The last Flash project I made [...]]]></description>
			<content:encoded><![CDATA[<p>Flash is so frustrating for me. It&#8217;s not that the program is especially difficult to learn or terribly designed, necessarily; I&#8217;m just irritated that I&#8217;m choosing the slow but steady path in teaching myself how to use it again after years without so much as dabbling in the software.</p>
<p>The last Flash project I made was completed in late 2006, so it&#8217;s been nearly four years since I touched the software. Things are fundamentally similar, even after Adobe bought out Macromedia and attempted to Adobe-ize the interface (largely a good thing), so the pace at which my beginner-level Lynda.com tutorials are moving is maddening. I&#8217;m trying to remind myself that if I just stick to it and take my time to really nail the fundamentals I&#8217;ll be better off in the long run, but that&#8217;s not how I&#8217;ve taught myself tools in the past. At a certain point, guided instruction is far less helpful than poking around for hours and figuring out things through trial and error. It&#8217;s how I got a feel for Photoshop, InDesign, Illustrator, Final Cut Pro and Vegas. Even when I was 10 years old and first poking around in HyperCard on an old Macintosh, the books I read only got me so far &#8212; after a while I wanted to simply see how far my knowledge and imagination could take me.</p>
<p>I&#8217;m frustrated because my goal from the outset has been to start <em>making </em>games. The consensus from all sides of the games industry is that the only way to become great at making games is to just start making games and keep making them. There&#8217;s no introductory path or universal hierarchy of toolsets; all that matters is being able to make something that works and, ideally, can speak for itself why it was worth making.</p>
<p>So I&#8217;ll stick with the ten-minute explanations of how to use the shape tools to draw every sort of oval the mind can conjure up. I&#8217;ll try not to fall asleep. But fortunately, if I stick with my schedule I&#8217;ll be scripting within a week, and that&#8217;s when things get interesting.</p>
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		<title>I learned something today.</title>
		<link>http://www.nickcummings.com/?p=201</link>
		<comments>http://www.nickcummings.com/?p=201#comments</comments>
		<pubDate>Sun, 09 May 2010 20:45:44 +0000</pubDate>
		<dc:creator>Nick Cummings</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[pacific northwest]]></category>
		<category><![CDATA[personal]]></category>
		<category><![CDATA[biking]]></category>
		<category><![CDATA[Eugene]]></category>
		<category><![CDATA[legal assistance]]></category>
		<category><![CDATA[making games]]></category>
		<category><![CDATA[unemployment]]></category>

		<guid isPermaLink="false">http://www.nickcummings.com/?p=201</guid>
		<description><![CDATA[So here’s the deal: I recently became unemployed after working six months as a legal assistant in the hopes of kindling a passion for legal work and, eventually, maybe even encouraging myself to apply to law school and make something of myself. It dawned on me that that’s not the life I want for myself. [...]]]></description>
			<content:encoded><![CDATA[<p>So here’s the deal: I recently became unemployed after working six months as a legal assistant in the hopes of kindling a passion for legal work and, eventually, maybe even encouraging myself to apply to law school and make something of myself.</p>
<p>It dawned on me that that’s not the life I want for myself. For better or worse, I’m not happy unless I’m working in some creative fashion. I only feel good about myself when I’m staying up all night working on a layout, or writing about whatever comes to mind (hence this blog), or sketching ridiculous cartoons I wouldn’t dare share with anyone, or…you get the point.</p>
<p>I’m currently living in Eugene, Oregon, which doesn’t have a whole lot going on except for:</p>
<ul>
<li>An awesome library</li>
<li>An abundance of affordable, healthy, local, organic food</li>
<li>Plenty of bike paths</li>
<li>A totally awesome girlfriend who’s got my back, even if she thinks I’m ridiculous</li>
</ul>
<p>With that in mind, here’s the deal.</p>
<p>Starting tomorrow, I’m going to dive head-first back into Flash. With the help of <a href="http://www.lynda.com">Lynda.com</a> (the best learning tool I’ve ever used outside of a classroom), I intend to teach myself everything I can about making games with Flash with the eventual goal of…well, it’s hard to say. I want to be a game designer, and dammit, now’s the time.</p>
<p>I’ve got this nagging worry in the back of my mind that this is just me trying to justify slacking off and being an unemployed layabout, but I’m pretty sure the opposite is true. For the first time ever, I have no obligations aside from feeding, sheltering and clothing myself. This is the time to hunker down and learn everything I can and start creating things to share with people. I have no idea where it’ll lead me, but frankly, I don’t care. For the next few months, my life is my own and this is what I’m choosing to do with it.</p>
<p>There’s one cardinal rule I love breaking as a writer, and that’s editing. Maybe it’s just the way I approach a first draft, but I get so energized just seeing where my prose takes me that to go back and revise it seems almost criminal at times. Clearly it’s a necessary process for producing something polished and presentable, but it’s hard to liberate yourself to write what you want when you’re just thinking ahead to the next step where you’re going to go back and eviscerate everything. It’s hard to focus on step one when all you can think about is step two.</p>
<p>The next few months are going to be all about step one. I’ll keep you posted on how that goes in a general sense, but if you&#8217;d like to keep up with all my notes, sketches, observations, and other game-related details, check out <a href="http://nickplaysgames.tumblr.com/">nickplaysgames.tumblr.com</a>. And, of course, I&#8217;m still actively working on <a href="http://siliconsasquatch.com/">Silicon Sasquatch</a> for the more high-brow gaming stuff &#8212; and if such a thing doesn&#8217;t exist, we&#8217;re doing our damnedest to make it real!</p>
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		<title>Script Frenzy: Because writing a novel&#8217;s for suckers</title>
		<link>http://www.nickcummings.com/?p=196</link>
		<comments>http://www.nickcummings.com/?p=196#comments</comments>
		<pubDate>Sat, 03 Apr 2010 21:03:45 +0000</pubDate>
		<dc:creator>Nick Cummings</dc:creator>
				<category><![CDATA[personal]]></category>
		<category><![CDATA[NaNoWriMo]]></category>
		<category><![CDATA[Script Frenzy]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.nickcummings.com/?p=196</guid>
		<description><![CDATA[You might remember that I attempted and subsequently failed to complete National Novel Writing Month in November of 2009. That&#8217;s all right; whatever; I&#8217;ve moved on. But now it&#8217;s April, and April means Script Frenzy month! The premise is similar to NaNoWriMo, but instead of being tasked with churning out a 50,000 word novel, writers [...]]]></description>
			<content:encoded><![CDATA[<p>You might remember that I <a href="http://www.nickcummings.com/?p=148">attempted</a> and subsequently <a href="http://www.nickcummings.com/?p=173">failed</a> to complete National Novel Writing Month in November of 2009. That&#8217;s all right; whatever; I&#8217;ve moved on.</p>
<p>But now it&#8217;s April, and April means Script Frenzy month! The premise is similar to NaNoWriMo, but instead of being tasked with churning out a 50,000 word novel, writers are instead given 30 days to write a 100-page script.</p>
<p>This is great for people like me because</p>
<ul>
<li>Scripts have these <em>huge</em> margins. Have you seen them? It&#8217;s just ridiculous.</li>
<li>You don&#8217;t have to deal with all those irritating trappings of novel writing, such as description and flowery language</li>
<li>100 pages is, like, a lot less than 250 pages</li>
</ul>
<p>Want to sign up? Great! You can keep me company and watch first-hand as I fall flat on my face at around page seven.</p>
<p>First, you&#8217;ll wanna head over to <a href="http://www.scriptfrenzy.org">scriptfrenzy.org</a> and sign up for a free account. If you participated in NaNoWriMo before, your old account information (and all those shameful memories of failure) are preserved and adapted to work with Script Frenzy.</p>
<p>Next, you&#8217;ll want to brush up on script formatting <a href="http://scriptfrenzy.org/eng/overview">guidelines</a>. Don&#8217;t let these overwhelm you; they&#8217;re there to help give you a head start on the structure of your writing so you can focus on getting that Star Wars/Harry Potter crossover you&#8217;ve been having those creepy dreams about nailed down on paper.</p>
<p>And last, you&#8217;ll want to <a href="http://scriptfrenzy.org/eng/user/512883">add me as a writing buddy</a>. I don&#8217;t know if that serves any overt purpose, but hey: strength in numbers, right?</p>
<p>One final note: You can write whatever kind of script you&#8217;ve been yearning for. Got an excellent idea for the next soul-wrenching, low-budget indie movie? Eager to plan out that comic book series starring an unemployed writer  with a bachelor&#8217;s degree in English or journalism? Think you&#8217;ve got what it takes to bring a revival of Remington Steele to television? Those are all perfectly acceptable reasons to take up the Script Frenzy gauntlet. (Actually, it might be best if we just leave Remington Steele alone.) Hell, I&#8217;m just writing a videogame script &#8212; something that has no established format &#8212; and even that&#8217;s okay.</p>
<p>So if you&#8217;re interested, take a look and let me know if you get on board. Besides, April&#8217;s just as crappy as November, weather-wise; what better time to flex your latent creativity muscles and get something done?</p>
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		<title>The Cascadia fault and why it sucks</title>
		<link>http://www.nickcummings.com/?p=193</link>
		<comments>http://www.nickcummings.com/?p=193#comments</comments>
		<pubDate>Wed, 31 Mar 2010 00:11:38 +0000</pubDate>
		<dc:creator>Nick Cummings</dc:creator>
				<category><![CDATA[pacific northwest]]></category>
		<category><![CDATA[Cascadia fault]]></category>
		<category><![CDATA[earthquakes]]></category>
		<category><![CDATA[oh man we are all so screwed]]></category>
		<category><![CDATA[widespread devastation]]></category>

		<guid isPermaLink="false">http://www.nickcummings.com/?p=193</guid>
		<description><![CDATA[One of the best perks about living in the Pacific Northwest is that you probably won&#8217;t be murdered by Mother Nature. Floods? Unlikely. Tornados? Almost never. Volcanoes erupting? Well, okay, sometimes. But when you consider that your offspring are probably not going to be eaten by a roving pack of hyenas in the wilds of [...]]]></description>
			<content:encoded><![CDATA[<p>One of the best perks about living in the Pacific Northwest is that you  probably won&#8217;t be murdered by Mother Nature. Floods? Unlikely. Tornados?  Almost never. Volcanoes erupting? Well, okay, sometimes. But when you  consider that your offspring are probably not going to be eaten by a  roving pack of hyenas in the wilds of Oregon or Washington, you start to  appreciate just how relatively demure this ecosystem is.</p>
<p>Until  you start reading about the Cascadia fault, anyway. It&#8217;s a major fault line that runs from Northern California to Vancouver, B.C. along the Pacific Ocean coastline, and every few hundred years it decides to lurch forward and basically ruin everything.</p>
<p>And honestly, &#8220;fault&#8221; is quite an apologetic word for a massive subduction range that fires off a  high-magnitude quake capable of leveling cities. I thought &#8220;Massive Catastrophic Pain Generator&#8221; might be a better  fit, but so far the USGS hasn&#8217;t budged.</p>
<p>So what does it mean?  According to a New York Times <a id="csb4" title="article" href="http://www.nytimes.com/2010/03/28/opinion/28yanev.html?src=me&amp;ref=general">article</a> by Peter Yanev, an earthquake  engineering expert, it means we&#8217;re in for a more devastating quake than  what occurred in Chile or Haiti &#8212; and generally speaking, we&#8217;re not at  all prepared. Apparently if massive earthquakes are a rare occurrence in  a particular region &#8212; as they are in the Northwest &#8212; that area is  deemed a lower-risk zone. Earthquake proofing standards are kept lower  and are perhaps less rigidly enforced than in a region like California&#8217;s  San Andreas fault, which puzzlingly has a lower threshold for  destruction than our humble Cascadia fault.</p>
<p>This isn&#8217;t going to  surprise most people in the Northwest, though. Most of us have known  about the impending earthquake for years and are fully aware that it  could level buildings and kill and injure lots of people. So why aren&#8217;t  we worried about it? Why am <em>I</em> not worried about it? I guess when  there&#8217;s something so potentially devastating looming in the  unforeseeable future, the most common human instinct is to ignore it.  It&#8217;s not surprising; after all, how many people avoid the doctor <em>because </em>they&#8217;re afraid something is wrong with them?</p>
<p>Arguably the  worst part is that we have practically no idea when the next quake will  happen. We&#8217;re due for another one already, but it could be as much as  100 years away. So while we may not see it in our lifetimes, the next  generation most definitely will.</p>
<p>But it&#8217;s kind of exciting in a  perverse way, isn&#8217;t it? I mean, I&#8217;m not advocating widespread injuries  and destruction, but we&#8217;re talking about a high-stakes disaster waiting  to happen. And at the very least, we&#8217;ve finally got incontrovertible  proof that those of us who live in the Pacific Northwest are totally bad  dudes.</p>
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