The opposite of progress
Monday, July 19th, 2010I’m starting to question whether or not I’m going to ever get this game-design thing off the ground. It’s almost paradoxical to me because I was making games — stupid, simple, crappy ones, of course, but still functional and fully-formed — almost fifteen years ago, but somewhere over the last decade I lost track of whatever it is that got me into a state where I was creating stuff and enjoying it. Maybe the technology changed too quickly, or maybe my brain stopped learning so readily. Either way, it’s been almost three months since I began devoting a huge chunk of my time to learning how to design games, and I still don’t have a single functioning thing to show for it.
Although I’m tempted to blame Flash and its byzantine structure, I think it’s ultimately my fault. I’m too easily beaten down by my own impatience and frustration. And even though I’ve poured countless hours into reading about game developers, rubbing elbows with them at conventions and (perhaps impolitely) sending them my awkward questions about their profession, I still don’t feel like I have the right stuff to do it myself.
Maybe I just need to keep looking for the right toolset, or the right idea, or the right state of mind, or the right situation. But at this point, I’m just so frustrated with being frustrated that I’m tempted to just give up for a while and focus on something else.